|
|
@ -25,9 +25,9 @@ namespace SemiColinGames { |
|
|
|
Vector2 eyePos = player.EyePosition; |
|
|
|
float visionRange = player.VisionRange; |
|
|
|
Vector2 ray = player.VisionRay; |
|
|
|
float fov = player.FieldOfView; |
|
|
|
|
|
|
|
float visionRangeSq = visionRange * visionRange; |
|
|
|
float fov = FMath.DegToRad(120); |
|
|
|
float fovStep = fov / (numEdgeVertices - 1); |
|
|
|
|
|
|
|
coneVertices[0] = new VertexPositionColor(new Vector3(player.EyePosition, 0), color); |
|
|
|