lots pewpews, in rotating colors
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db01dcea28
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@ -14,12 +14,22 @@ namespace SemiColinGames {
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}
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}
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public class Shot {
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public class Shot {
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public TextureRef Texture = Textures.Projectile1;
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static int color = 0;
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public TextureRef Texture;
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public Vector2 Position;
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public Vector2 Position;
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public Vector2 HalfSize = new Vector2(11, 4);
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public Vector2 HalfSize = new Vector2(11, 4);
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public Rectangle Bounds;
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public Rectangle Bounds;
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public Vector2 Velocity;
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public Vector2 Velocity;
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public Shot(Vector2 position, Vector2 velocity) {
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public Shot(Vector2 position, Vector2 velocity) {
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Texture = (color % 5) switch {
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0 => Textures.Projectile1,
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1 => Textures.Projectile2,
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2 => Textures.Projectile3,
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3 => Textures.Projectile4,
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_ => Textures.Projectile5
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};
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color++;
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Position = position;
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Position = position;
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Velocity = velocity;
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Velocity = velocity;
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Update(0); // set Bounds
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Update(0); // set Bounds
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@ -68,8 +78,12 @@ namespace SemiColinGames {
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if (input[0].Attack && !input[1].Attack) {
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if (input[0].Attack && !input[1].Attack) {
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Vector2 shotOffset = new Vector2(12, 2);
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Vector2 shotOffset = new Vector2(12, 2);
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Vector2 shotPosition = Vector2.Add(Player.Position, shotOffset);
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Vector2 shotPosition = Vector2.Add(Player.Position, shotOffset);
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Shot shot = new Shot(shotPosition, new Vector2(300, 0));
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Shots.Add(new Shot(shotPosition, new Vector2(300, 40)));
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Shots.Add(shot);
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Shots.Add(new Shot(shotPosition, new Vector2(300, 20)));
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Shots.Add(new Shot(shotPosition, new Vector2(300, 0)));
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Shots.Add(new Shot(shotPosition, new Vector2(300, -20)));
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Shots.Add(new Shot(shotPosition, new Vector2(300, -40)));
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new Shot(shotPosition, Vector2.Zero);
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}
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}
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Shots.RemoveAll(shot => !Bounds.Intersects(shot.Bounds));
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Shots.RemoveAll(shot => !Bounds.Intersects(shot.Bounds));
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