better collision-detection with maybe only one bug
GitOrigin-RevId: c205dfcd6c4d36864ca58448244aed9da00d47c8
This commit is contained in:
parent
22091fa5b1
commit
11da38ffa6
@ -35,22 +35,33 @@ namespace Jumpy {
|
|||||||
AirState oldAirState = airState;
|
AirState oldAirState = airState;
|
||||||
UpdateFromGamePad(time, gamePad);
|
UpdateFromGamePad(time, gamePad);
|
||||||
|
|
||||||
Rectangle playerBbox = new Rectangle(position.X - spriteWidth, position.Y - 8, spriteWidth * 2, 27);
|
Rectangle oldBbox = new Rectangle(oldPosition.X - spriteWidth, oldPosition.Y - 7, spriteWidth * 2, 26);
|
||||||
|
Rectangle playerBbox = new Rectangle(position.X - spriteWidth, position.Y - 7, spriteWidth * 2, 26);
|
||||||
bool standingOnGround = false;
|
bool standingOnGround = false;
|
||||||
foreach (var rect in collisionTargets) {
|
foreach (var rect in collisionTargets) {
|
||||||
playerBbox = new Rectangle(position.X - spriteWidth, position.Y - 8, spriteWidth * 2, 27);
|
playerBbox = new Rectangle(position.X - spriteWidth, position.Y - 7, spriteWidth * 2, 26);
|
||||||
|
|
||||||
|
// first we check for left-right collisions...
|
||||||
|
if (playerBbox.Intersects(rect)) {
|
||||||
|
if (oldBbox.Right <= rect.Left && playerBbox.Right > rect.Left) {
|
||||||
|
position.X = rect.Left - spriteWidth;
|
||||||
|
}
|
||||||
|
if (oldBbox.Left >= rect.Right && playerBbox.Left < rect.Right) {
|
||||||
|
position.X = rect.Right + spriteWidth;
|
||||||
|
}
|
||||||
|
playerBbox = new Rectangle(position.X - spriteWidth, position.Y - 7, spriteWidth * 2, 26);
|
||||||
|
}
|
||||||
|
// after fixing that, we check for hitting our head or hitting the ground.
|
||||||
if (playerBbox.Intersects(rect)) {
|
if (playerBbox.Intersects(rect)) {
|
||||||
if (oldPosition.Y > position.Y) {
|
if (oldPosition.Y > position.Y) {
|
||||||
int diff = playerBbox.Top - rect.Bottom;
|
int diff = playerBbox.Top - rect.Bottom;
|
||||||
position.Y -= diff;
|
position.Y -= diff;
|
||||||
ySpeed *= 0.9;
|
// ySpeed *= 0.9;
|
||||||
} else {
|
} else {
|
||||||
airState = AirState.Ground;
|
airState = AirState.Ground;
|
||||||
int diff = playerBbox.Bottom - rect.Top;
|
int diff = playerBbox.Bottom - rect.Top;
|
||||||
position.Y -= diff;
|
position.Y -= diff;
|
||||||
}
|
}
|
||||||
Debug.AddRect(rect, Color.Yellow);
|
|
||||||
} else {
|
} else {
|
||||||
playerBbox.Height += 1;
|
playerBbox.Height += 1;
|
||||||
if (playerBbox.Intersects(rect)) {
|
if (playerBbox.Intersects(rect)) {
|
||||||
|
Loading…
Reference in New Issue
Block a user