switch to sourcing all tiles from Grassland

This commit is contained in:
Colin McMillen 2020-03-06 19:01:48 -05:00
parent 392495a61e
commit 0a37453dbd

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@ -35,7 +35,7 @@ namespace SemiColinGames {
public static Terrain RockR =
new Terrain(']', Textures.Grassland, 5, 2, isObstacle: true);
public static Terrain Block =
new Terrain('X', Textures.Ruins, 2, 0, isObstacle: true);
new Terrain('X', Textures.Grassland, 23, 0, isObstacle: true);
public static Terrain Wood =
new Terrain('_', Textures.Grassland, 10, 3, isObstacle: true);
public static Terrain WoodL =
@ -63,11 +63,11 @@ namespace SemiColinGames {
public static Terrain FenceR =
new Terrain('b', Textures.Grassland, 8, 4);
public static Terrain VineTop =
new Terrain('{', Textures.Ruins, 12, 5);
new Terrain('{', Textures.Grassland, 20, 0);
public static Terrain VineMid =
new Terrain(';', Textures.Ruins, 12, 6);
new Terrain(';', Textures.Grassland, 20, 1);
public static Terrain VineBottom =
new Terrain('}', Textures.Ruins, 12, 7);
new Terrain('}', Textures.Grassland, 20, 2);
public static Terrain GrassTall =
new Terrain('q', Textures.Grassland, 13, 0);
public static Terrain GrassShort =