2020-02-25 01:45:38 +00:00
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using Microsoft.Xna.Framework;
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2020-02-27 20:46:16 +00:00
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using Microsoft.Xna.Framework.Graphics;
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2020-02-25 01:45:38 +00:00
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// All extension methods on built-in types (of C# or MonoGame) go in this file.
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2020-02-27 20:46:16 +00:00
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// Methods are ordered alphabetically by type name.
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2020-02-25 01:45:38 +00:00
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namespace SemiColinGames {
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static class ExtensionMethods {
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2020-02-27 20:46:16 +00:00
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// Point
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public static void Deconstruct(this Point point, out int x, out int y) =>
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(x, y) = (point.X, point.Y);
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// SpriteFont
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public static Vector2 CenteredOn(this SpriteFont font, string text, Point position) {
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Vector2 size = font.MeasureString(text);
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return new Vector2(position.X - (int) size.X / 2, position.Y - (int) size.Y / 2);
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}
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2020-02-25 01:45:38 +00:00
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// Vector2
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public static Vector2 Rotate(this Vector2 point, float angle) {
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float cos = FMath.Cos(angle);
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float sin = FMath.Sin(angle);
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return new Vector2(
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point.X * cos - point.Y * sin,
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point.Y * cos + point.X * sin);
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}
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}
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}
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