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automated update from build.py

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Colin McMillen 5 months ago
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  1. 6
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6
atom.xml

@ -17,7 +17,7 @@
<link rel="alternate" href="https://www.mcmillen.dev/sigbovik/"/>
<content type="text/html" src="https://www.mcmillen.dev/sigbovik/"/>
<updated>2019-04-01T12:00:00-04:00</updated>
<summary>TLDR: read the paper and view the gallery of pretty Perl programs. In this paper, we aim to answer a long-standing open problem in the programming languages community: is it possible to smear paint on the wall without creating valid Perl?</summary>
<summary>TLDR: read the paper and view the gallery of pretty Perl programs. In this paper, we aim to answer a long-standing open problem in the programming languages community: is it possible to smear paint on the wall without creating valid Perl? (...)</summary>
</entry>
<entry>
@ -26,7 +26,7 @@
<link rel="alternate" href="https://www.mcmillen.dev/blog/20190403-update.html"/>
<content type="text/html" src="https://www.mcmillen.dev/blog/20190403-update.html"/>
<updated>2019-04-03T12:00:00-04:00</updated>
<summary>It’s been nearly two months since my last day at Google, so I guess I should finally make use of this newsletter :) I wrote a paper which was published on April 1st as part of SIGBOVIK 2019: “93% of Paint Splatters are Valid Perl Programs”. In this paper, I answer a long-standing open problem in the programming languages community: is it possible to smear paint on the wall without creating valid Perl?</summary>
<summary>It’s been nearly two months since my last day at Google, so I guess I should finally make use of this newsletter :) I wrote a paper which was published on April 1st as part of SIGBOVIK 2019: “93% of Paint Splatters are Valid Perl Programs”. In this paper, I answer a long-standing open problem in the programming languages community: is it possible to smear paint on the wall without creating valid Perl? (...)</summary>
</entry>
<entry>
@ -35,7 +35,7 @@
<link rel="alternate" href="https://www.mcmillen.dev/blog/20200209-sneak.html"/>
<content type="text/html" src="https://www.mcmillen.dev/blog/20200209-sneak.html"/>
<updated>2020-02-09T12:00:00-04:00</updated>
<summary>I can’t believe it’s here so quickly, but: today marks a year since my last day at Google. That seemed like a good occasion to dust off this newsletter &amp; let you know what I’ve been up to: making a videogame! I’m working on a stealth-based 2D platformer where you don’t have to kill anyone unless you want to. It’ll be possible to get through every level by sneaking and misdirection, but it’ll require you to be careful and tactical to do so… and of course if that doesn’t work out, you can always draw your swords and go in fighting! So far I’ve given it “Sneak” as a codename, but that’s definitely a placeholder until I can flesh out more of the world.</summary>
<summary>I can’t believe it’s here so quickly, but: today marks a year since my last day at Google. That seemed like a good occasion to dust off this newsletter &amp; let you know what I’ve been up to: making a videogame! I’m working on a stealth-based 2D platformer where you don’t have to kill anyone unless you want to. It’ll be possible to get through every level by sneaking and misdirection, but it’ll require you to be careful and tactical to do so… and of course if that doesn’t work out, you can always draw your swords and go in fighting! So far I’ve given it “Sneak” as a codename, but that’s definitely a placeholder until I can flesh out more of the world. (...)</summary>
</entry>
</feed>
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