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Colin McMillen 2021-06-30 22:12:07 -04:00
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<title>Colin McMillen's Blog</title>
<link href="https://www.mcmillen.dev"/>
<link rel="self" href="https://www.mcmillen.dev/atom.xml"/>
<updated>2020-02-09T12:00:00+00:00</updated>
<updated>2020-02-09T12:00:00-04:00</updated>
<author>
<name>Colin McMillen</name>
</author>
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<title>93% of Paint Splatters are Valid Perl Programs</title>
<id>https://www.mcmillen.dev/sigbovik/</id>
<link rel="alternate" href="https://www.mcmillen.dev/sigbovik/"/>
<updated>2019-04-01T12:00:00+00:00</updated>
<updated>2019-04-01T12:00:00-04:00</updated>
<summary>TLDR: read the paper and view the gallery of pretty Perl programs. In this paper, we aim to answer a long-standing open problem in the programming languages community: is it possible to smear paint on the wall without creating valid Perl?</summary>
</entry>
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<title>My first paper in 10 years?!</title>
<id>https://www.mcmillen.dev/blog/20190403-update.html</id>
<link rel="alternate" href="https://www.mcmillen.dev/blog/20190403-update.html"/>
<updated>2019-04-03T12:00:00+00:00</updated>
<updated>2019-04-03T12:00:00-04:00</updated>
<summary>Its been nearly two months since my last day at Google, so I guess I should finally make use of this newsletter :) I wrote a paper which was published on April 1st as part of SIGBOVIK 2019: “93% of Paint Splatters are Valid Perl Programs”. In this paper, I answer a long-standing open problem in the programming languages community: is it possible to smear paint on the wall without creating valid Perl?</summary>
</entry>
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<title>A new year &amp; a sneaky new project</title>
<id>https://www.mcmillen.dev/blog/20200209-sneak.html</id>
<link rel="alternate" href="https://www.mcmillen.dev/blog/20200209-sneak.html"/>
<updated>2020-02-09T12:00:00+00:00</updated>
<updated>2020-02-09T12:00:00-04:00</updated>
<summary>I cant believe its here so quickly, but: today marks a year since my last day at Google. That seemed like a good occasion to dust off this newsletter &amp; let you know what Ive been up to: making a videogame! Im working on a stealth-based 2D platformer where you dont have to kill anyone unless you want to. Itll be possible to get through every level by sneaking and misdirection, but itll require you to be careful and tactical to do so… and of course if that doesnt work out, you can always draw your swords and go in fighting! So far Ive given it “Sneak” as a codename, but thats definitely a placeholder until I can flesh out more of the world.</summary>
</entry>