Compare commits

...

5 Commits

Author SHA1 Message Date
b2509a3c48 more spacing for h2's 2021-06-30 12:27:29 -04:00
f784bd2adc add blog content, trivia section, and photo 2021-06-30 12:27:14 -04:00
6717a3e7e0 add blog content 2021-06-30 12:26:35 -04:00
d4d398a9ca remove TODO 2021-06-30 12:26:13 -04:00
87915e60bc move TODOs into build.py 2021-06-30 12:25:57 -04:00
6 changed files with 98 additions and 10 deletions

View File

@ -12,6 +12,10 @@
# git commit
# git push
# TODO: replace gallery.tinyletterapp.com images with locally hosted content.
# TODO: in template.html, add apple touch icon, maybe other favicon sizes.
# TODO: local mirrors of all papers in publications.html
import glob
import markdown
import os

View File

@ -0,0 +1,45 @@
# My first paper in 10 years?!
Published: 2019-04-03.
It's been nearly two months since my last day at Google, so I guess I should finally make use of this newsletter :)
I wrote [a paper](https://docs.google.com/document/d/1ZGGNMfmfpWB-DzWS3Jr-YLcRNRjhp3FKS6v0KELxXK8/preview) which was published on April 1st as part of SIGBOVIK 2019: "93% of Paint Splatters are Valid Perl Programs". In this paper, I answer a long-standing open problem in the programming languages community: *is it possible to smear paint on the wall without creating valid Perl?*
(Long-standing since February 13, 2019, when a [Twitter conversation](https://twitter.com/jaffathecake/status/1095706032448393217) between Adrienne Porter Felt & Jake Archibald posed the question.)
To answer this question, I downloaded 100 images of paint splatters from Pinterest, ran the open-source Tesseract OCR engine to turn each into a text string, and then sent that text to the Perl interpreter to see whether that text successfully parsed as Perl. It turns out that 93 of the 100 paint splatters do parse as valid Perl, but since 7% do not, I conclude that it **is possible** to smear paint on a wall without creating valid Perl.
You might suspect there is some chicanery going on with this result. You'd be correct, but... honestly there's not *that* much chicanery going on. You'll have to read the paper for details... and for my attempts at academic humor. :)
There's also some [supporting material](/sigbovik) on this website, including a [gallery of all 100 images](/sigbovik/splatters.html) and their associated valid Perl code. Here's a screenshot of some of them. (Did you know that the string `lerzfijglpFiji-j` evaluates to the number `0` in Perl?)
![screenshot of 17 paint splatters, and the Perl programs they represent](https://gallery.tinyletterapp.com/76b879b0e95d11cda4d7d21283ce7d32a4f76e09/images/63d8cc7b-9d70-493c-9f64-1aa7da5b9426.png)
As it turns out, the publication date of my paper was exactly 10-years-minus-a-day since my Ph.D. thesis defense. I'd planned on travelling back to Carnegie Mellon to give this talk live at SIGBOVIK 2019, but unfortunately came down with a nasty cold-and-cough so I had to cancel my trip. :( Perhaps I can give a belated talk at next year's conference.
For more light-hearted and vaguely CS-shaped research papers, check out the rest of the [SIGBOVIK 2019 proceedings](http://sigbovik.org/2019/proceedings.pdf). I particularly enjoyed "Elo World, a framework for benchmarking weak chess engines" by tom7 ("The computer players include some traditional chess engines, but also many algorithms chosen for their simplicity, as well as some designed to be competitively bad".)
Some other random things that I've been up to in the last month-and-a-half:
* [ohnosay](https://twitter.com/mcmillen/status/1095795492196364297), which is like "cowsay" but for comics in the style of webcomicname. [GitHub] This was a good excuse to get a Linux development environment set up on a persistent Google Cloud instance & to learn how to GitHub. Since then, I also realized that the World Outside Google uses Python 3, so I've started learning that :)
![a three panel comic displayed on a linux terminal: "i will write a silly program" "hm, what did i do with my ssh credentials?" "oh no"](https://gallery.tinyletterapp.com/76b879b0e95d11cda4d7d21283ce7d32a4f76e09/images/e5032bd6-fe2c-4d1a-a023-3598e144c9c2.png)
* Gardening! Last August I randomly planted some peppermint in a railing container on my balcony, and it went gangbusters. This spring I've actually planned out a whole porch-garden (like [Stardew Valley but real life](https://twitter.com/sevandyk/status/1109121188079427585)). Last year's mint has started growing again, and I've added spearmint and mojito mint. I've also got two types of peas, two mixes of salad greens, and spinach planted. Later I'll be planting carrots, basil, and rosemary. The peas just started sprouting a couple days ago, which is exciting!
![a container showing an assortment of "asian salad" greens](https://gallery.tinyletterapp.com/76b879b0e95d11cda4d7d21283ce7d32a4f76e09/images/4e7e993c-8f90-4117-ad36-bb32a20a78c5.jpg)
* Gloomhaven! This is a cooperative legacy-style board game -- a fun dungeon-crawler that doesn't need a DM, so everyone gets to play. Our group is still only a few scenarios in, but we're enjoying it so far. SO MANY HEX TILES. I'm also getting ready to paint our party's miniatures, which is another (potential) new hobby of mine; more to come in a future newsletter, I suspect :)
* Video games: just started Sekiro: Shadows Die Twice on PS4. Recently completed (and really enjoyed) New Super Mario Bros. U Deluxe for Nintendo Switch (though Nintendo seems to be trying to give Google a run for their money on ridiculous product names). I've also been playing Total War: Warhammer 2 regularly, and Splatoon 2 from time to time. I tried getting into XCOM 2 & enjoyed it, but I'm not sure I'm interested enough to finish the campaign. I keep going back to Total War when I want something in the tactical / strategy genre.
* Guitar: starting to learn fingerstyle, with the goal of eventually becoming good enough to play [Dream of the Shore Bordering Another World](https://www.songsterr.com/a/wsa/chrono-cross-dream-of-the-shore-boardering-another-world-tab-s5033t2) from Chrono Cross.
* Computer stuff: upgraded my PC's video card (it was many years old) and upgraded to an all-SSD setup. It turns out that 2TB SSDs aren't that expensive any more.
* Getting healthcare without an employer is a disaster --- even in Massachusetts, which reportedly has one of the best systems in the US. Still working on straightening out my paperwork. Apparently they refuse to believe in my proof of health-insurance termination, even though it's lettermarked by Google and everything.
Thanks for reading! Hopefully the next update will come sooner than 2 months and thus be a bit shorter than this one ended up being :)
~ Colin

View File

@ -0,0 +1,23 @@
# A new year & a sneaky new project
Published: 2020-02-09
I can't believe it's here so quickly, but: today marks a year since my last day at Google. That seemed like a good occasion to dust off this newsletter & let you know what I've been up to: making a videogame!
I'm working on a stealth-based 2D platformer where you don't have to kill anyone unless you want to. It'll be possible to get through every level by sneaking and misdirection, but it'll require you to be careful and tactical to do so... and of course if that doesn't work out, you can always draw your swords and go in fighting! So far I've given it "Sneak" as a codename, but that's definitely a placeholder until I can flesh out more of the world.
So far Sneak runs on PC & Xbox, but I hope to add Switch and PS4 support within the next couple months. I'm using a C# framework called MonoGame, which provides low-level graphics & audio support across all these platforms. In order to write games for Switch or PS4, you need to apply to Nintendo & Sony to get access to their platform-specific SDKs. So my first real milestone will be coming up with a compelling Game Design Doc & gameplay videos so that they can (hopefully) be convinced that I'm worth taking seriously. Wish me luck!
Sony won't even talk to anyone unless they're a Real Business (& Nintendo kinda wants you to be too), so as of... yesterday, I'm officially the founder of SemiColin Games LLC (and, for now at least, the only member...)
If you want to follow along, I have an extremely-placeholder website up at [semicolin.games](https://semicolin.games) where you can sign up for Yet Another Newsletter if you like, and a Twitter account [@SemiColinGames](https://twitter.com/SemiColinGames) that would appreciate a follow. I'll probably set up a devblog with an RSS feed too eventually, but that's not quite ready yet. When it is, I'll send a quick update here.
I only got started in December & a lot of my work so far has been on building infrastructure (and learning how to start a business), so I don't have any Extremely Compelling Gameplay Videos yet. Here's a short animated GIF for now. The [bloopers on Twitter](https://twitter.com/mcmillen/status/1205164954728509440) might be more fun though. :)
![Animation](https://gallery.tinyletterapp.com/76b879b0e95d11cda4d7d21283ce7d32a4f76e09/images/deb53c32-0d33-4362-bfd4-97c22b5745f5.gif)
(Art definitely not final!)
Thanks for following along with me on this adventure! Hopefully my next update will come more quickly, and be less wordy! I've wanted to make videogames since I was Literally A Kid, so I'm quite excited to finally be doing that full-time, and to hopefully share something good with all of you. When I'm at a stage where I want alpha testers, I'll definitely be asking here first.
Thanks for your support!
~ Colin (& [SemiColin Games](https://semicolin.games))

View File

@ -36,14 +36,18 @@ For more details, check my [resumé](resume.html) & [publications](publications.
You can sign up for occasional updates via my [email newsletter](https://tinyletter.com/mcmillen).
* [93% of Paint Splatters are Valid Perl Programs](sigbovik/)
* [A new year & a sneaky new project](blog/20200209-sneak.html), 2020-02-09.
A year after my last day at Google, some updates on making a videogame!
* [My first paper in 10 years?!](blog/20190403-update.html), 2019-04-03.
On SIGBOVIK 2019 & what I'd been up in the couple months since leaving Google.
* [93% of Paint Splatters are Valid Perl Programs](sigbovik/), 2019-04-01.
In this paper, we aim to answer a long-standing open problem in the programming languages community: is it possible to smear paint on the wall without creating valid Perl?
* [Programming Language Checklist](language_checklist.html)
* [Programming Language Checklist](language_checklist.html), 2011-10-10.
You appear to be advocating a new programming language. Your language will not work. Here is why it will not work.
* [ohnosay](https://twitter.com/mcmillen/status/1095795492196364297)
## Videogames
@ -59,6 +63,20 @@ Sometimes I stream on Twitch!
![Nintendo Switch](/img/nintendoswitch.svg) SW-1906-3662-4308
## Latest Photo
![Park At Dusk](https://pbs.twimg.com/media/E3K1nuHXwAEYWIh?format=jpg&name=large)
Park at dusk, 2021-06-05 from my [#dailyphoto](https://twitter.com/mcmillen/status/1401382131117531137) thread on Twitter.
## Trivia
* My Erdős number is 3 (Paul Erdős → Noga Alon → Manuel Blum → me).
* I proposed to my spouse in [obfuscated Perl](https://www.perlmonks.org/?node_id=384100), which got illustrated in [PHD Comics](http://phdcomics.com/comics/archive.php?comicid=824).
## News Articles
A selection of news articles & books in which I've been featured or quoted:
@ -121,8 +139,3 @@ A selection of news articles & books in which I've been featured or quoted:
>
> After two weeks, he hadn't received his shipment so he e-mailed the United Parcel Service. A representative informed him the package had been stopped at the request of the U.S. Customs Service because its contents violated the 1998 DMCA.
## Trivia
* My Erdős number is 3 (Paul Erdős → Noga Alon → Manuel Blum → me).
* I proposed to my spouse in [obfuscated Perl](https://www.perlmonks.org/?node_id=384100), which got illustrated in [PHD Comics](http://phdcomics.com/comics/archive.php?comicid=824).

View File

@ -38,6 +38,10 @@ body {
margin: 0;
}
h2 {
padding-top: 36px;
}
#page-container {
position: relative;
min-height: 100vh;

View File

@ -14,7 +14,6 @@
<link href="https://fonts.googleapis.com/css?family=Fira+Mono:500&display=block" rel="stylesheet">
<link rel="stylesheet" href="/pygments.css">
<link rel="stylesheet" href="/style.css">
<!-- TODO: add apple touch icon, maybe other favicon sizes -->
</head>
<body>