snej/index.html
Colin McMillen aed6bdd877 create a CharacterSprite class
add ability to switch between character graphics by pressing R
2019-09-25 15:06:27 -04:00

44 lines
1.4 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>snej</title>
<style>
* { padding: 0; margin: 0; }
body { background: black; color: white; font-family: monospace; }
div { text-align: center; }
canvas {
background: magenta;
display: block;
margin: 0 auto;
margin-top: 8px;
margin-bottom: 8px;
padding: 1px;
image-rendering: pixelated;
image-rendering: crisp-edges;
image-rendering: -moz-crisp-edges;
}
</style>
</head>
<body>
<!-- The canvas drawing resolution is the SNES resolution: 256x224.
JavaScript upscales the canvas (hopefully in a way that the browser
doesn't antialias it.) -->
<canvas id="canvas" width="256" height="224" style="display: none"></canvas>
<div id="fps"></div>
<div id="debug"></div>
<button id="1x">1x</button>
<button id="2x">2x</button>
<button id="3x">3x</button>
<button id="4x">4x</button>
<button id="5x">5x</button>
<button id="6x">6x</button>
<button id="7x">7x</button>
<button id="8x">8x</button>
<img src="res/tf/atlantis/tf_atlantis_tiles.png" id="atlantis" style="display: none">
<img src="res/tf/halloween/ghost1.png" id="ghost" style="display: none">
<img src="res/tf/beasttribes/beast_tribe_2.png" id="cats" style="display: none">
<script src="main.js"></script>
</body>
</html>