#!/usr/bin/env python3 import glob import json import os import random import sys from PIL import Image # The guide in tiles/guide.png is quite helpful. # TODO: sort the stuff in free/ and noncommercial/ # TODO: in future/100/characters there are some doors, conveyor belts, screens SPRITE_FILES = [ 'animals/sheets/*.png', 'beasttribes/100/*.png', 'characters/sheets/*.png', 'christmas/1x/gnome*.png', 'christmas/1x/reindeer*.png', 'christmas/1x/rudolph*.png', 'christmas/1x/xmas*.png', 'dwarvesvselves/regularsize/*.png', 'future/100/characters/cars.png', 'future/100/characters/future*.png', 'future/100/characters/military*.png', 'future/100/characters/modern*.png', 'halloween/ghost1.png', 'halloween/horseman/*1.png', 'halloween/reaper/*1.png', 'halloween/witch/1x/*.png', 'lichcrusades/100/*.png', 'monsters/1x/*.png', 'mythicalbosses/100/*.png', 'mythicalbosses/dinosaurs/*.png', 'npcanimations/rpgmaker/1/*.png', 'ship/100/char/airship*.png', 'ship/100/char/boat*.png', 'ship/100/char/pirates_100.png', 'ship/100/char/ship*.png', ] SPRITE_SIDEVIEW_FILES = [ 'beasttribes/100/sv_battler/*.png', 'future/100/svbattler/*.png', # TODO: these need to get scaled down 2x before they can be used. 'sv_battle/RMMV/sv_actors/*.png', ] TILESET_FILES = [ 'ashlands/ashlands_tileset.png', 'atlantis/tf_atlantis_tiles.png', 'beach/beach_tileset.png', 'christmas/1x/addon_igloo_1.png', 'christmas/1x/christmas*.png', 'cloud/cloud_tileset.png', 'darkdimension/tf_darkdimension_sheet.png', 'farmandfort/ff_master_tile_sheet.png', 'future/100/tilesets/*.png', 'gianttree/tf_gianttree_tiles.png', 'halloween/tiles/*1.png', 'jungle/tf_jungle_tileset.png', 'patron/train_sheet_1.png', 'ruindungeons/ruindungeons_sheet_full.png', 'ship/ship_big_tileset.png', 'tiles/TILESETS/*.png', 'winter/tiles/*.png', ] ANIMATION_FILES = [ 'patron/fireworks*_1.png', 'pixelanimations/animationsheets/*.png', 'ship/100/char/!$ship_wave*.png', 'sv_battle/RMMV/system/States.png', 'tiles/TILESETS/animated/*.png', ] ICON_FILES = [ 'farmandfort/IconSet/tf_icon_16.png', 'halloween/hallowicons_1.png', ] BACKGROUND_FILES = [ 'cloud/bg_*.png', 'future/100/other/spacebg.png', 'ship/100/parallax/*.png' ] def unglob(list_of_globs): result = [] for file in list_of_globs: globbed_files = glob.glob(file) assert len(globbed_files) > 0, 'glob for %s should be non-empty' % file result.extend(globbed_files) result.sort() return result def input_wh(prompt): while True: geometry = input(prompt) try: cols, rows = [int(x) for x in geometry.split(' ')] return cols, rows except: pass def main(): os.chdir(os.path.expanduser('~/time_fantasy')) metadata = json.load(open('metadata.json')) sprite_files = unglob(SPRITE_FILES) tileset_files = unglob(TILESET_FILES) animation_files = unglob(ANIMATION_FILES) icon_files = unglob(ICON_FILES) background_files = unglob(BACKGROUND_FILES) print('sprites: %d tilesets: %d animations: %d icons: %d backgrounds: %d' % (len(sprite_files), len(tileset_files), len(animation_files), len(icon_files), len(background_files))) for filename in sprite_files: with Image.open(filename) as image: x = image.show() cols, rows = input_wh('%s (%dx%d): ' % ( filename, image.size[0], image.size[1])) width = image.size[0] / cols height = image.size[1] / rows print(width, height) if rows == 1 and cols == 1: continue for i in range(rows): for j in range(cols): box = (j * width, i * height, (j + 1) * width, (i + 1) * height) sprites = image.crop(box) sprites.show() if __name__ == '__main__': main()