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add SNES_WIDTH and SNES_HEIGHT constants

main
Colin McMillen 5 years ago
parent
commit
d06c5a49c4
  1. 4
      index.html
  2. 30
      main.js

4
index.html

@ -21,7 +21,9 @@
</style>
</head>
<body>
<!-- SNES resolution: 256x224. 4x scaled: 1024 x 896. -->
<!-- The canvas drawing resolution is the SNES resolution: 256x224.
JavaScript upscales the canvas (hopefully in a way that the browser
doesn't antialias it.) -->
<canvas id="canvas" width="256" height="224" style="display: none"></canvas>
<div id="fps"></div>
<div id="debug"></div>

30
main.js

@ -1,3 +1,6 @@
const SNES_WIDTH = 256;
const SNES_HEIGHT = 224;
const Orientation = {
UP: 'up',
DOWN: 'down',
@ -309,9 +312,10 @@ class Resources {
}
class Player {
// TODO: stop hard-coding player bounding box.
constructor() {
this.x = (256 - 26) / 2;
this.y = (224 - 36) / 2;
this.x = (SNES_WIDTH - 26) / 2;
this.y = (SNES_HEIGHT - 36) / 2;
this.orientation = Orientation.DOWN;
}
@ -326,8 +330,8 @@ class Player {
moveRight() {
this.orientation = Orientation.RIGHT;
this.x += 2;
if (this.x > 256 - 21) {
this.x = 256 - 21;
if (this.x > SNES_WIDTH - 21) {
this.x = SNES_WIDTH - 21;
}
}
@ -342,8 +346,8 @@ class Player {
moveDown() {
this.orientation = Orientation.DOWN;
this.y += 2;
if (this.y > 224 - 36) {
this.y = 224 - 36;
if (this.y > SNES_HEIGHT - 36) {
this.y = SNES_HEIGHT - 36;
}
}
}
@ -479,20 +483,16 @@ function loop(world, gfx) {
}
function setCanvasScale(scale) {
const snesWidth = 256;
const snesHeight = 224;
const canvas = document.getElementById('canvas');
canvas.style.width = '' + snesWidth * scale + 'px';
canvas.style.height = '' + snesHeight * scale + 'px';
debug('set scale to ' + scale + 'x');
canvas.style.width = '' + SNES_WIDTH * scale + 'px';
canvas.style.height = '' + SNES_HEIGHT * scale + 'px';
canvas.style.display = '';
debug('set scale to ' + scale + 'x');
}
function setAutoCanvasScale() {
const snesWidth = 256;
const snesHeight = 224;
const widthAspect = Math.floor(window.innerWidth / snesWidth);
const heightAspect = Math.floor(window.innerHeight / snesHeight);
const widthAspect = Math.floor(window.innerWidth / SNES_WIDTH);
const heightAspect = Math.floor(window.innerHeight / SNES_HEIGHT);
const scale = Math.min(widthAspect, heightAspect)
setCanvasScale(scale);
}

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