add actions for checking and annotating sprites
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@ -3,6 +3,7 @@
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import glob
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import json
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import os
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import pprint
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import pygame
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import re
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import sys
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@ -237,7 +238,7 @@ def edit_sprite_metadata(filename, metadata=None):
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print('invalid choice')
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def annotate_sprites(sprite_files, all_metadata):
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def annotate_sprites(all_metadata, sprite_files):
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pygame.init()
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surface = pygame.display.set_mode((1200, 900), pygame.RESIZABLE)
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@ -245,23 +246,79 @@ def annotate_sprites(sprite_files, all_metadata):
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sprite_metadata, quit = edit_sprite_metadata(
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filename, all_metadata.get(filename))
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all_metadata[filename] = sprite_metadata
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with open('metadata.json', 'w') as f:
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with open('sprites.json', 'w') as f:
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json.dump(all_metadata, f, sort_keys=True, indent=2)
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if quit:
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return
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def get_named_sprites(metadata):
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result = {}
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for filename in metadata:
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sprite = metadata[filename]
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for chunk in sprite.get('chunks', []):
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name = chunk.get('name', '')
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if not name:
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continue
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if name in result:
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print('warning: duplicated sprite name ', name)
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sys.exit(1)
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result[name] = chunk
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return result
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def check_sprites(metadata):
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named_sprites = get_named_sprites(metadata)
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print('# named sprites:', len(named_sprites))
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with open('sprites.json', 'w') as f:
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json.dump(metadata, f, sort_keys=True, indent=2)
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def stitch_sprites(metadata, filename_base):
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sprites = get_named_sprites(metadata)
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max_height = 0
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total_width = 0
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for sprite_name, sprite in sprites.items():
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total_width += sprite['width']
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max_height = max(max_height, sprite['height'])
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print('\n# named sprites:', len(sprites))
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print('result will be %dx%d' % (total_width, max_height))
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output = pygame.Surface((total_width, max_height), pygame.SRCALPHA)
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output_json = {}
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xpos = 0
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for sprite_name, sprite in sprites.items():
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sprite_image = pygame.image.load(sprite['filename'])
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area = pygame.Rect(
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sprite['x'], sprite['y'], sprite['width'], sprite['height'])
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output_json[sprite_name] = {
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'name': sprite['name'],
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'x': xpos,
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'y': 0,
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'width': sprite['width'],
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'height': sprite['height']
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}
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output.blit(sprite_image, (xpos, 0), area)
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xpos += sprite['width']
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image_filename = os.path.expanduser(filename_base) + '.png'
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print('saving image to', image_filename)
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pygame.image.save(output, image_filename)
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json_filename = os.path.expanduser(filename_base) + '.json'
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print('saving json to', json_filename)
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with open(json_filename, 'w') as json_file:
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json.dump(output_json, json_file, sort_keys=True, indent=2)
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def main(args):
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os.chdir(os.path.expanduser('~/time_fantasy'))
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with open('metadata.json') as f:
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all_metadata = json.load(f)
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sprite_files = unglob(SPRITE_FILES)
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tileset_files = unglob(TILESET_FILES)
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animation_files = unglob(ANIMATION_FILES)
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icon_files = unglob(ICON_FILES)
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background_files = unglob(BACKGROUND_FILES)
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print('sprites: %d tilesets: %d animations: %d icons: %d backgrounds: %d' %
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print('\nsprites: %d tilesets: %d animations: %d icons: %d backgrounds: %d' %
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(len(sprite_files), len(tileset_files), len(animation_files),
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len(icon_files), len(background_files)))
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@ -270,8 +327,21 @@ def main(args):
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command = args[0]
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with open('sprites.json') as f:
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metadata = json.load(f)
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if command == 'annotate-sprites':
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annotate_sprites(sprite_files, all_metadata)
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annotate_sprites(metadata, sprite_files)
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elif command == 'check-sprites':
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check_sprites(metadata)
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elif command == 'stitch-sprites':
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if len(args) < 2:
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print('need FILENAME_BASE')
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return
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filename_base = args[1]
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stitch_sprites(metadata, filename_base)
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else:
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print('unrecognized command "%s"' % command)
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if __name__ == '__main__':
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