add tool for annotating sprite metadata
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parent
3bb110172f
commit
46e5a34120
@ -3,7 +3,9 @@
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import glob
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import glob
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import json
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import json
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import os
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import os
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import pygame
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import random
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import random
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import re
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import sys
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import sys
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from PIL import Image
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from PIL import Image
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@ -99,7 +101,7 @@ def unglob(list_of_globs):
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def input_wh(prompt):
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def input_wh(prompt):
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while True:
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while True:
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geometry = input(prompt)
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geometry = input(prompt).strip()
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try:
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try:
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cols, rows = [int(x) for x in geometry.split(' ')]
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cols, rows = [int(x) for x in geometry.split(' ')]
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return cols, rows
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return cols, rows
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@ -107,9 +109,154 @@ def input_wh(prompt):
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pass
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pass
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def main():
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# Returns True or False.
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def input_ok(prompt):
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while True:
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ok = input(prompt).strip()
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if ok.startswith('y'):
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return True
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if ok.startswith('n'):
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return False
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def draw_checkerboard(size):
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surface = pygame.display.get_surface()
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surface.fill((224, 224, 224))
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for i in range(surface.get_width() // size + 1):
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for j in range(surface.get_height() // size + 1):
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if (i + j) % 2 == 0:
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continue
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rect = pygame.Rect(i * size, j * size, size, size)
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surface.fill((192, 192, 192), rect)
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def show_splits(image_width, image_height, cols, rows):
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surface = pygame.display.get_surface()
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split_width = image_width / cols
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split_height = image_height / rows
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for i in range(cols):
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for j in range(rows):
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rect = pygame.Rect(
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i * split_width, j * split_height, split_width + 1, split_height + 1)
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pygame.draw.rect(surface, (255, 0, 255), rect, 1)
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pygame.display.flip()
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def render_text(text, pos, color):
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surface = pygame.display.get_surface()
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font = pygame.font.SysFont('notomono', 16)
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image = font.render(text, True, color)
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surface.blit(image, pos)
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pygame.display.flip()
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def render_sprite(metadata):
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line_color = (255, 0, 255)
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surface = pygame.display.get_surface()
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draw_checkerboard(8)
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image = pygame.image.load(metadata['filename'])
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surface.blit(image, (0, 0))
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if metadata.get('chunks'):
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for chunk in metadata['chunks']:
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rect = pygame.Rect(
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chunk['x'], chunk['y'], chunk['width'] + 1, chunk['height'] + 1)
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pygame.draw.rect(surface, line_color, rect, 1)
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label_pos = (chunk['x'] + 4, chunk['y'])
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render_text(str(chunk['index']), label_pos, line_color)
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caption_pos = (4, 4 + metadata['image_height'] + chunk['index'] * 20)
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caption = '%d: %s' % (chunk['index'], chunk.get('name', ''))
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render_text(caption, caption_pos, (0, 0, 0))
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pygame.display.flip()
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def set_sprite_chunk_size(metadata):
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cols, rows = input_wh('how many columns & rows of sprites? ')
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metadata['chunk_columns'] = cols
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metadata['chunk_rows'] = rows
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metadata['chunk_width'] = metadata['image_width'] // cols
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metadata['chunk_height'] = metadata['image_height'] // rows
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metadata['chunks'] = []
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for i in range(cols * rows):
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x = i % cols
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y = i // cols
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chunk_md = {
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'index': i,
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'x': x * metadata['chunk_width'],
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'y': y * metadata['chunk_height'],
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'width': metadata['chunk_width'],
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'height': metadata['chunk_height']
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}
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metadata['chunks'].append(chunk_md)
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render_sprite(metadata)
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def edit_sprite_chunk_metadata(chunk):
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while True:
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name = input('name for chunk #%d: ' % chunk['index']).strip()
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print(name)
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if re.fullmatch(r'\w+', name):
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chunk['name'] = name
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return
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def edit_sprite_metadata(filename, metadata=None):
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if metadata is None:
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image = pygame.image.load(filename)
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metadata = {
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'filename': filename,
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'image_width': image.get_width(),
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'image_height': image.get_height(),
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}
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print('\nprocessing %s (%dx%d)' % (
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filename, metadata['image_width'], metadata['image_height']))
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render_sprite(metadata)
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if not metadata.get('chunk_width'):
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set_sprite_chunk_size(metadata)
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while True:
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render_sprite(metadata)
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prompt = 'edit (c)hunk sizes, type a chunk #, (n)ext, or (q)uit: '
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choice = input(prompt).strip()
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if choice == 'n':
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return metadata, False
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elif choice == 'q':
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return metadata, True
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elif choice == 'c':
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set_sprite_chunk_size(metadata)
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elif re.fullmatch(r'\d+', choice):
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chunk_num = int(choice)
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if 0 <= chunk_num < len(metadata['chunks']):
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edit_sprite_chunk_metadata(metadata['chunks'][chunk_num])
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else:
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print('invalid chunk #')
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else:
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print('invalid choice')
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def annotate_sprites(sprite_files, all_metadata):
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pygame.init()
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surface = pygame.display.set_mode((1200, 900), pygame.RESIZABLE)
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for filename in sprite_files:
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sprite_metadata, quit = edit_sprite_metadata(
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filename, all_metadata.get(filename))
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all_metadata[filename] = sprite_metadata
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with open('metadata.json', 'w') as f:
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json.dump(all_metadata, f)
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if quit:
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return
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def main(args):
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os.chdir(os.path.expanduser('~/time_fantasy'))
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os.chdir(os.path.expanduser('~/time_fantasy'))
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metadata = json.load(open('metadata.json'))
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with open('metadata.json') as f:
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all_metadata = json.load(f)
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sprite_files = unglob(SPRITE_FILES)
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sprite_files = unglob(SPRITE_FILES)
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tileset_files = unglob(TILESET_FILES)
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tileset_files = unglob(TILESET_FILES)
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@ -120,22 +267,14 @@ def main():
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(len(sprite_files), len(tileset_files), len(animation_files),
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(len(sprite_files), len(tileset_files), len(animation_files),
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len(icon_files), len(background_files)))
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len(icon_files), len(background_files)))
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for filename in sprite_files:
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if len(args) < 1:
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with Image.open(filename) as image:
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return
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x = image.show()
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cols, rows = input_wh('%s (%dx%d): ' % (
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command = args[0]
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filename, image.size[0], image.size[1]))
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width = image.size[0] / cols
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if command == 'annotate-sprites':
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height = image.size[1] / rows
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annotate_sprites(sprite_files, all_metadata)
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print(width, height)
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if rows == 1 and cols == 1:
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continue
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for i in range(rows):
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for j in range(cols):
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box = (j * width, i * height, (j + 1) * width, (i + 1) * height)
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sprites = image.crop(box)
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sprites.show()
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if __name__ == '__main__':
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if __name__ == '__main__':
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main()
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main(sys.argv[1:])
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