Add basic script for parsing assets.
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scripts/assets.py
Executable file
141
scripts/assets.py
Executable file
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#!/usr/bin/env python3
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import glob
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import json
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import os
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import random
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import sys
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from PIL import Image
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# The guide in tiles/guide.png is quite helpful.
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# TODO: sort the stuff in free/ and noncommercial/
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# TODO: in future/100/characters there are some doors, conveyor belts, screens
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SPRITE_FILES = [
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'animals/sheets/*.png',
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'beasttribes/100/*.png',
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'characters/sheets/*.png',
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'christmas/1x/gnome*.png',
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'christmas/1x/reindeer*.png',
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'christmas/1x/rudolph*.png',
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'christmas/1x/xmas*.png',
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'dwarvesvselves/regularsize/*.png',
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'future/100/characters/cars.png',
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'future/100/characters/future*.png',
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'future/100/characters/military*.png',
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'future/100/characters/modern*.png',
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'halloween/ghost1.png',
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'halloween/horseman/*1.png',
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'halloween/reaper/*1.png',
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'halloween/witch/1x/*.png',
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'lichcrusades/100/*.png',
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'monsters/1x/*.png',
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'mythicalbosses/100/*.png',
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'mythicalbosses/dinosaurs/*.png',
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'npcanimations/rpgmaker/1/*.png',
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'ship/100/char/airship*.png',
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'ship/100/char/boat*.png',
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'ship/100/char/pirates_100.png',
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'ship/100/char/ship*.png',
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]
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SPRITE_SIDEVIEW_FILES = [
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'beasttribes/100/sv_battler/*.png',
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'future/100/svbattler/*.png',
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# TODO: these need to get scaled down 2x before they can be used.
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'sv_battle/RMMV/sv_actors/*.png',
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]
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TILESET_FILES = [
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'ashlands/ashlands_tileset.png',
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'atlantis/tf_atlantis_tiles.png',
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'beach/beach_tileset.png',
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'christmas/1x/addon_igloo_1.png',
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'christmas/1x/christmas*.png',
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'cloud/cloud_tileset.png',
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'darkdimension/tf_darkdimension_sheet.png',
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'farmandfort/ff_master_tile_sheet.png',
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'future/100/tilesets/*.png',
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'gianttree/tf_gianttree_tiles.png',
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'halloween/tiles/*1.png',
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'jungle/tf_jungle_tileset.png',
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'patron/train_sheet_1.png',
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'ruindungeons/ruindungeons_sheet_full.png',
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'ship/ship_big_tileset.png',
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'tiles/TILESETS/*.png',
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'winter/tiles/*.png',
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]
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ANIMATION_FILES = [
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'patron/fireworks*_1.png',
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'pixelanimations/animationsheets/*.png',
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'ship/100/char/!$ship_wave*.png',
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'sv_battle/RMMV/system/States.png',
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'tiles/TILESETS/animated/*.png',
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]
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ICON_FILES = [
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'farmandfort/IconSet/tf_icon_16.png',
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'halloween/hallowicons_1.png',
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]
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BACKGROUND_FILES = [
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'cloud/bg_*.png',
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'future/100/other/spacebg.png',
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'ship/100/parallax/*.png'
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]
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def unglob(list_of_globs):
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result = []
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for file in list_of_globs:
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globbed_files = glob.glob(file)
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assert len(globbed_files) > 0, 'glob for %s should be non-empty' % file
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result.extend(globbed_files)
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result.sort()
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return result
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def input_wh(prompt):
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while True:
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geometry = input(prompt)
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try:
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cols, rows = [int(x) for x in geometry.split(' ')]
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return cols, rows
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except:
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pass
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def main():
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os.chdir(os.path.expanduser('~/time_fantasy'))
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metadata = json.load(open('metadata.json'))
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sprite_files = unglob(SPRITE_FILES)
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tileset_files = unglob(TILESET_FILES)
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animation_files = unglob(ANIMATION_FILES)
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icon_files = unglob(ICON_FILES)
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background_files = unglob(BACKGROUND_FILES)
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print('sprites: %d tilesets: %d animations: %d icons: %d backgrounds: %d' %
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(len(sprite_files), len(tileset_files), len(animation_files),
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len(icon_files), len(background_files)))
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for filename in sprite_files:
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with Image.open(filename) as image:
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x = image.show()
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cols, rows = input_wh('%s (%dx%d): ' % (
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filename, image.size[0], image.size[1]))
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width = image.size[0] / cols
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height = image.size[1] / rows
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print(width, height)
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if rows == 1 and cols == 1:
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continue
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for i in range(rows):
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for j in range(cols):
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box = (j * width, i * height, (j + 1) * width, (i + 1) * height)
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sprites = image.crop(box)
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sprites.show()
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if __name__ == '__main__':
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main()
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