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many pylint fixes

main
Colin McMillen 5 years ago
parent
commit
15837b7c3c
  1. 19
      scripts/assets.py

19
scripts/assets.py

@ -3,11 +3,12 @@
import glob
import json
import os
import pprint
import pygame
import pprint # pylint: disable=unused-import
import re
import sys
import pygame
# The guide in tiles/guide.png is quite helpful.
# TODO: sort the stuff in free/ and noncommercial/
@ -92,7 +93,7 @@ def unglob(list_of_globs):
result = []
for file in list_of_globs:
globbed_files = glob.glob(file)
assert len(globbed_files) > 0, 'glob for %s should be non-empty' % file
assert globbed_files, 'glob for %s should be non-empty' % file
result.extend(globbed_files)
result.sort()
return result
@ -104,7 +105,7 @@ def input_wh(prompt):
try:
cols, rows = [int(x) for x in geometry.split(' ')]
return cols, rows
except:
except ValueError:
pass
@ -240,15 +241,15 @@ def edit_sprite_metadata(filename, metadata=None):
def annotate_sprites(all_metadata, sprite_files):
pygame.init()
surface = pygame.display.set_mode((1200, 900), pygame.RESIZABLE)
pygame.display.set_mode((1200, 900), pygame.RESIZABLE)
for filename in sprite_files:
sprite_metadata, quit = edit_sprite_metadata(
sprite_metadata, should_quit = edit_sprite_metadata(
filename, all_metadata.get(filename))
all_metadata[filename] = sprite_metadata
with open('sprites.json', 'w') as f:
json.dump(all_metadata, f, sort_keys=True, indent=2)
if quit:
if should_quit:
return
@ -284,7 +285,8 @@ def stitch_sprites(metadata, filename_base):
print('\n# named sprites:', len(sprites))
print('result will be %dx%d' % (total_width, max_height))
output = pygame.Surface((total_width, max_height), pygame.SRCALPHA)
output = pygame.surface.Surface(
(total_width, max_height), flags=pygame.SRCALPHA)
output_json = {}
xpos = 0
for sprite_name, sprite in sprites.items():
@ -309,7 +311,6 @@ def stitch_sprites(metadata, filename_base):
json.dump(output_json, json_file, sort_keys=True, indent=2)
def main(args):
os.chdir(os.path.expanduser('~/time_fantasy'))

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