199 lines
4.3 KiB
Lua
199 lines
4.3 KiB
Lua
pico-8 cartridge // http://www.pico-8.com
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version 32
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__lua__
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-- game code
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function init_world()
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drops = {}
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frozen_drops = {}
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player = {}
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player.x = 64
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player.y = 16
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player.spr = 1
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end
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function _init()
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-- button-press initial delay
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poke(0x5f5c, 1)
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-- button-press repeat
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poke(0x5f5d, 2)
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init_world()
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end
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function _update()
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update_drops()
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update_player()
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end
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function update_player()
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if btn(0) then
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player.x -= 1
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end
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if btn(1) then
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player.x += 1
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end
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if btn(2) then
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player.y -= 1
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end
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if btn(3) then
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player.y += 1
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end
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if (player.y < 0) player.y = 0
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if (player.y > 127) player.y = 127
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if (player.x < 0) player.x = 0
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if (player.x > 127) player.x = 127
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if (btnp(🅾️)) then
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drop = {}
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drop.x = player.x
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drop.y = player.y
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drop.momentum = 0
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drop.fall_time = 0
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found_drop = false
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for i=1,#drops do
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if (drops[i].x == player.x and drops[i].y == player.y) then
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found_drop = true
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break
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end
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end
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if (not found_drop) then
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add(drops, drop)
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end
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end
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end
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function update_drops()
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cls()
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draw_drops()
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for i=1,#drops do
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drop = drops[i]
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try_left = rnd() < 0.5
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if drop.momentum == 0 then
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if try_left then
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drop.momentum = -1
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else
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drop.momentum = 1
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end
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end
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if pget(drop.x, drop.y+1) == black then
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drop.y += 1
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drop.momentum = 0
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drop.fall_time = 0
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elseif try_left and drop.x > 0 and
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pget(drop.x-1, drop.y+1) == black then
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drop.x -= 1
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drop.y += 1
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drop.fall_time = 0
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elseif drop.x < 127 and
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pget(drop.x+1, drop.y+1) == black then
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drop.x += 1
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drop.y += 1
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drop.fall_time = 0
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elseif drop.momentum == -1 then
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drop.fall_time += 1
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if drop.x > 0 and pget(drop.x-1, drop.y) == black then
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drop.x -= 1
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else
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drop.momentum = 0
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end
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elseif drop.momentum == 1 then
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drop.fall_time += 1
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if drop.x < 127 and pget(drop.x+1, drop.y) == black then
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drop.x += 1
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else
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drop.momentum = 0
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end
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end
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if drop.y > 127 then drop.y = 127 end
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end
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new_drops = {}
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for i=1,#drops do
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drop = drops[i]
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if drop.fall_time > 64 then
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add(frozen_drops, drop)
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else
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add(new_drops, drop)
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end
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end
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drops = new_drops
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end
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function _draw()
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cls()
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draw_drops()
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draw_player()
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--print("cpu: "..stat(1), 0, 0, light_gray)
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--print("drops: "..#drops, 0, 6, light_gray)
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--print("frozen: "..#frozen_drops, 0, 12, light_gray)
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end
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function draw_player()
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spr(player.spr,player.x-1,player.y-1)
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end
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function draw_drops()
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foreach(frozen_drops,draw_drop)
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foreach(drops,draw_drop)
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circfill(94, 94, 3, green)
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circfill(98, 105, 2, orange)
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line(98, 115, 98, 122, pink)
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line(105, 122)
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line(105, 115)
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line(70, 64, 90, 60, dark_purple)
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line(70, 65, 90, 61, dark_purple)
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line(60, 30, 80, 50, indigo)
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line(60, 31, 80, 51, indigo)
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line(64, 90, 74, 90)
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line(70, 86)
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line(68, 86, 64, 90)
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ovalfill(54, 95, 74, 100, pink)
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line(70, 116, 93, 112, green)
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line(70, 115, 93, 111, green)
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line(70, 116, 60, 112, green)
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line(70, 115, 60, 111, green)
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print("hello everybody", 63, 58, yellow)
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end
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function draw_drop(drop)
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pset(drop.x, drop.y, blue)
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end
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-->8
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-- library
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black = 0
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dark_blue = 1
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dark_purple = 2
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dark_green = 3
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brown = 4
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dark_gray = 5
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light_gray = 6
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white = 7
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red = 8
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orange = 9
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yellow = 10
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green = 11
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blue = 12
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indigo = 13
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pink = 14
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peach = 15
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function print_ctr(s,y,c)
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print(s,64 - #s * 2,y,c)
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end
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__gfx__
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000000000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00000000aaa000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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007007000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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