pico-8/drip.p8

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4.3 KiB
Lua
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pico-8 cartridge // http://www.pico-8.com
version 32
__lua__
-- game code
function init_world()
drops = {}
frozen_drops = {}
player = {}
player.x = 64
player.y = 16
player.spr = 1
end
function _init()
-- button-press initial delay
poke(0x5f5c, 1)
-- button-press repeat
poke(0x5f5d, 2)
init_world()
end
function _update()
update_drops()
update_player()
end
function update_player()
if btn(0) then
player.x -= 1
end
if btn(1) then
player.x += 1
end
if btn(2) then
player.y -= 1
end
if btn(3) then
player.y += 1
end
if (player.y < 0) player.y = 0
if (player.y > 127) player.y = 127
if (player.x < 0) player.x = 0
if (player.x > 127) player.x = 127
if (btnp(🅾)) then
drop = {}
drop.x = player.x
drop.y = player.y
drop.momentum = 0
drop.fall_time = 0
found_drop = false
for i=1,#drops do
if (drops[i].x == player.x and drops[i].y == player.y) then
found_drop = true
break
end
end
if (not found_drop) then
add(drops, drop)
end
end
end
function update_drops()
cls()
draw_drops()
for i=1,#drops do
drop = drops[i]
try_left = rnd() < 0.5
if drop.momentum == 0 then
if try_left then
drop.momentum = -1
else
drop.momentum = 1
end
end
if pget(drop.x, drop.y+1) == black then
drop.y += 1
drop.momentum = 0
drop.fall_time = 0
elseif try_left and drop.x > 0 and
pget(drop.x-1, drop.y+1) == black then
drop.x -= 1
drop.y += 1
drop.fall_time = 0
elseif drop.x < 127 and
pget(drop.x+1, drop.y+1) == black then
drop.x += 1
drop.y += 1
drop.fall_time = 0
elseif drop.momentum == -1 then
drop.fall_time += 1
if drop.x > 0 and pget(drop.x-1, drop.y) == black then
drop.x -= 1
else
drop.momentum = 0
end
elseif drop.momentum == 1 then
drop.fall_time += 1
if drop.x < 127 and pget(drop.x+1, drop.y) == black then
drop.x += 1
else
drop.momentum = 0
end
end
if drop.y > 127 then drop.y = 127 end
end
new_drops = {}
for i=1,#drops do
drop = drops[i]
if drop.fall_time > 64 then
add(frozen_drops, drop)
else
add(new_drops, drop)
end
end
drops = new_drops
end
function _draw()
cls()
draw_drops()
draw_player()
--print("cpu: "..stat(1), 0, 0, light_gray)
--print("drops: "..#drops, 0, 6, light_gray)
--print("frozen: "..#frozen_drops, 0, 12, light_gray)
end
function draw_player()
spr(player.spr,player.x-1,player.y-1)
end
function draw_drops()
foreach(frozen_drops,draw_drop)
foreach(drops,draw_drop)
circfill(94, 94, 3, green)
circfill(98, 105, 2, orange)
line(98, 115, 98, 122, pink)
line(105, 122)
line(105, 115)
line(70, 64, 90, 60, dark_purple)
line(70, 65, 90, 61, dark_purple)
line(60, 30, 80, 50, indigo)
line(60, 31, 80, 51, indigo)
line(64, 90, 74, 90)
line(70, 86)
line(68, 86, 64, 90)
ovalfill(54, 95, 74, 100, pink)
line(70, 116, 93, 112, green)
line(70, 115, 93, 111, green)
line(70, 116, 60, 112, green)
line(70, 115, 60, 111, green)
print("hello everybody", 63, 58, yellow)
end
function draw_drop(drop)
pset(drop.x, drop.y, blue)
end
-->8
-- library
black = 0
dark_blue = 1
dark_purple = 2
dark_green = 3
brown = 4
dark_gray = 5
light_gray = 6
white = 7
red = 8
orange = 9
yellow = 10
green = 11
blue = 12
indigo = 13
pink = 14
peach = 15
function print_ctr(s,y,c)
print(s,64 - #s * 2,y,c)
end
__gfx__
000000000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000aaa000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
007007000a0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00077000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
00700700000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000