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@ -7,6 +7,7 @@ __lua__ |
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walk = 0 |
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stand = 1 |
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fly = 2 |
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glide = 3 |
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function init_world() |
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player = { |
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@ -50,6 +51,7 @@ function _draw() |
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draw_player() |
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camera(0, 0) |
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print_ctr("b o r b",8,yellow) |
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--print(player.state.." "..player.time) |
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end |
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function draw_bg() |
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@ -64,7 +66,7 @@ function update_player() |
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dx = bool2int(btn(1)) - bool2int(btn(0)) |
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if (dx != 0) then |
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if player.state == fly then |
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if player.state >= fly then |
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dx *= 2 |
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end |
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player.x += dx |
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@ -77,10 +79,16 @@ function update_player() |
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end |
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player.y += player.vy |
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player.vy += 0.5 |
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if player.vy > 0 and btn(🅾️) then |
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if player.state == fly then |
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set_state(glide) |
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end |
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player.vy = 0.2 |
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end |
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if (player.y > 112) then |
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player.y = 112 |
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player.vy = 0 |
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if player.state == fly then |
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if player.state >= fly then |
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set_state(stand) |
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end |
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end |
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@ -90,6 +98,12 @@ function update_player() |
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-- update sprite |
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if player.state == stand then |
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player.spr = 1 |
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elseif player.state == glide then |
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if player.time % 16 >= 14 then |
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player.spr = 1 |
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else |
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player.spr = 3 |
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end |
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elseif player.state == walk then |
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player.spr = (player.time / 2) % 2 + 1 |
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else |
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