6fc775a411
Also deleted some dead code with coordinate-conversion for scrolling the backgrounds based on player input.
31 lines
3.5 KiB
NASM
31 lines
3.5 KiB
NASM
; Created with eKid's pcx2snes converter ;
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SpriteData:
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.db $60, $5F, $AC, $93, $30, $0F, $E3, $DC, $64, $58, $A8, $90, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $20, $1F, $6C, $53, $30, $0F, $63, $5C, $A4, $98, $28, $10, $28, $10, $10, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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.db $01, $FE, $0E, $F0, $70, $80, $80, $00, $F8, $00, $00, $00, $00, $00, $00, $00$00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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SpritePalette:
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.db $1F, $7C, $00, $00, $FF, $7F, $1F, $02, $00, $00, $00, $00, $00, $00, $00, $00
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.db $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
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; 20 tiles (12 spaces)
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; 640 bytes
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