Commit Graph

6 Commits

Author SHA1 Message Date
Colin McMillen
6fc775a411 Animate player sprite. Use BG3 instead of BG2.
Also deleted some dead code with coordinate-conversion for scrolling the
backgrounds based on player input.
2015-05-24 19:49:04 -04:00
Colin McMillen
fe0ae0d008 More realistic background. 2015-05-24 14:44:26 -04:00
Colin McMillen
77ee989fb0 Add pcx2snes to build script. 2015-05-23 18:13:38 -04:00
Colin McMillen
788d4a884b Add an airplane tile. 2015-05-23 18:00:49 -04:00
Colin McMillen
41155fadec Add a happy-face tile. 2015-05-23 17:17:39 -04:00
Colin McMillen
2da42f1eb1 Add a "ship" and let the player move around.
This includes some tile / palette data in a separate file and some code
for DMA'ing that data into VRAM. This is used to render a "ship" (white
circle) that the player can move around with the D-Pad.

Added a whole bunch of named registers (& documentation for them) to
registers.asm.
2015-05-23 14:00:43 -04:00